Scholars govern churches and alchemy Rogues govern robber dens and thieves guilds Patrons govern farms and taverns and Craftsmen/Craftswomen govern mining, blacksmithing, and carpentry. You must control a character of a respective type to purchase businesses related to that area. A character's class determines what jobs they may partake in, and it sets bonuses and penalties to various stats. Your characters also gain experience for performing deeds in the environment and can gain levels and abilities, with the max level being 10.Įach character falls into one of four classes: Scholar, Rogue, Patron, and Craftsman/Craftswoman. You can control up to three characters from your dynasty at a time, and your characters have 10 stats that range from strength and dexterity to empathy and rhetoric, with each stat affecting various activities and random events. The character control in the game is slightly reminiscent of The Sims. When you start up The Guild 2, you have control of one character, who is the starting point of your family dynasty as you progress, your character can marry and bear offspring to further your lineage. Developed by 4Head Studios as a sequel to Europa 1400: The Guild, this follow-up takes place in 15th-century Europe, and you'll be able to play on maps simulating the French, English, and German countryside. The Guild 2 is a strategy simulation title set in medieval times which focuses on managing your dynasty.
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