![]() ![]() 3) Mibcied or Mibblackbody Shader for lazy people to simulate real world light in terms of temperature (Kelvin scale). Plug into overall bump in a miamaterialx while using a desired bump map in standard bump. The process seems to get stuck at 31%, I usually wait for at least 40 minutes knowing that it's a long process, then I just kill the app. Sick shader that simulates beveling on your objects without you going crazy over your models. I go to the Retopo room and 'merge to Microverts' and in the window change the poly count to 1 million with carcass at approx 51,000 polys, auto mapping is selected (is this because I have already retopoed the object?) and then select 2048x2048 for the map size. Textures are imported into Autodesk Mudbox, and paint on teacup model using projection and stencil tool. I read through a similar post (Manfriday) and went to the voxel room and quadrangulated object - and accepted the defaults BUT switching OFF symmetry (as in the 'Manfriday' post) - all went OK. ![]() I did a unwrap UV and repack - all went OK. ![]() I've used symmetry ON for the main sculpt and symmetry OFF for the odd details that don't need to be duplicated (left side trouser pocket for example) but generally the symmetry is on for most of the sculpt.Īnd for some reason the symmetry was mis aligned on the X axis so I realign best I could back to the center again and started my retopo mesh and went on to the marking seams. I've been reading the 'Manfriday' post and I'm following the suggestions. ![]()
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